Post by Nadler on Apr 11, 2019 10:54:11 GMT -6
HostName: Vampires, Werewolves And Humans Roleplay
Address: 51.68.175.112:7777
Players: 36 / 100
Ping: 75
Mode: VWH:RP 1.11.3a
Language: English
SAN ANDREAS MULTIPLAYER
Our Forum: midnight-roleplay.com
Join our Discord: discord.gg/7eGUaY
SAN ANDREAS MULTIPLAYER
Our Forum: midnight-roleplay.com
Join our Discord: discord.gg/7eGUaY
Introduction
The World of Darkness is two different lines of RPGs published by White Wolf and later Onyx Path that focus on deep role-playing and, depending on the specific sub-game, the horror genre. The setting can only be described as the modern world, but worse in every aspect. Every creeping suspicion you have is probably true, and the world is as dirty and corrupt as it often seems to be. In the old World of Darkness, each game was meant to be played separately; as a result the games often had conflicting metaplots and, despite using the same basic "Storyteller System", were incompatible when it came to various supernatural powers.
Midnight Pulse Role Play (aka Vampires, Werewolves And Humans Roleplay) started it's a way around 2010-2011 and has been developed for the last 8-9 years by Rudy, we have an extremely large script that allows you to go into deep roleplay with supernatural characters. We recently relaunched with new management and staff and our player base stands between 30-60 players on daily.
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Vampire: The Masquerade
The original World of Darkness game. Covers playing vampire characters in the modern-day World of Darkness. It gains its title from "The Masquerade", an in-game set of rules and guidelines dictated by the Camarilla sect in an attempt to keep the mortal populace unaware of vampires and their influence on society. This is also basically the only thing you can get more than one sect of vampires to agree on, and a lot of the game revolves around the resulting political intrigue. It is heavily influenced by gothic imagery and by a variety of different vampire mythos, including the romanticized version of the vampire popularized by Anne Rice.
Werewolf: The Apocalypse & Changing Breeds
Second game to be released set in the World of Darkness. The game covers playing werewolf characters known as Garou. It gains its title from one of the major antagonistic themes in the game where supernatural forces of corruption are attempting to bring about the Apocalypse. The game tended to degenerate into hack-and-slash, mainly as it is an author tract whose authors had conflicting messages.
Mage: The Ascension
Player characters in this game come from a variety of backgrounds, both mortal and immortal and are unified by the fact that they all practice magic of one form or another. Magic is defined by the game as a force that can shape reality with the willpower, belief or special magical techniques of the user. Had a pretty sweet metaplot/setting, but was hamstrung by the extreme clumsiness of its mechanical system.
Changeling: The Dreaming
The characters are fairy souls 'trapped' in human bodies to survive in the cold banal world. The game's theme centered heavily on the concept of Chimera, where things weren't magical or mundane, but both at once. So the real world would see an old butterknife, and it would be - but in the realm of faerie, it would also be a mystical longsword. The concept of Banality is unfortunately somewhat awkwardly implemented and requires some work by the Storyteller to appropriately function. The series was cut short and a number of expansions that were announced were never released, like the supplement for the Middle-East in the Year of the Scarab. This game was and is massively popular with otherkin since its premise is their delusion, and any people who play it likely believe themselves to be elves.
Hunter: The Reckoning
Mortals are imbued with weird powers by mysterious forces in a last-ditch effort to keep the world from circling the drain. Played according to the writing, it's Call of Cthulhu in the World of Darkness: a bunch of scared people who are going to die very horribly unless they're very cautious and paranoid. Played according to the art it's, well, the licensed video games.
Demon: The Fallen
A third of the heavenly host rebelled against God out of their love for humanity and warred against Him and His angels. The rebels lost and were cast into Hell for their trouble, minus their leader Lucifer. Their stay in Hell made them all go just the tiniest bit completely, murderously insane. After thousands of years the events of the metaplot caused the gates of the Hell that the fallen angels have been trapped in to crack open, allowing the Fallen to slip back to the world and find human hosts to inhabit to avoid falling into Hell again that, as a wonderful bonus also help them regain a bit of their lost sanity. Now the Fallen quarrel amongst themselves to figure out what to do next in the perversion of their creation that is the modern world where God and His angels are absent, as well as the dread Earthbound who were once like them but were bound to unfeeling objects instead of humans and became amoral monsters. Frequently derided for its meddling with the metaplots of other game lines like Vampire, Werewolf and Wraith, as well as its prominent Abrahamic trappings.
The original World of Darkness game. Covers playing vampire characters in the modern-day World of Darkness. It gains its title from "The Masquerade", an in-game set of rules and guidelines dictated by the Camarilla sect in an attempt to keep the mortal populace unaware of vampires and their influence on society. This is also basically the only thing you can get more than one sect of vampires to agree on, and a lot of the game revolves around the resulting political intrigue. It is heavily influenced by gothic imagery and by a variety of different vampire mythos, including the romanticized version of the vampire popularized by Anne Rice.
Werewolf: The Apocalypse & Changing Breeds
Second game to be released set in the World of Darkness. The game covers playing werewolf characters known as Garou. It gains its title from one of the major antagonistic themes in the game where supernatural forces of corruption are attempting to bring about the Apocalypse. The game tended to degenerate into hack-and-slash, mainly as it is an author tract whose authors had conflicting messages.
Mage: The Ascension
Player characters in this game come from a variety of backgrounds, both mortal and immortal and are unified by the fact that they all practice magic of one form or another. Magic is defined by the game as a force that can shape reality with the willpower, belief or special magical techniques of the user. Had a pretty sweet metaplot/setting, but was hamstrung by the extreme clumsiness of its mechanical system.
Changeling: The Dreaming
The characters are fairy souls 'trapped' in human bodies to survive in the cold banal world. The game's theme centered heavily on the concept of Chimera, where things weren't magical or mundane, but both at once. So the real world would see an old butterknife, and it would be - but in the realm of faerie, it would also be a mystical longsword. The concept of Banality is unfortunately somewhat awkwardly implemented and requires some work by the Storyteller to appropriately function. The series was cut short and a number of expansions that were announced were never released, like the supplement for the Middle-East in the Year of the Scarab. This game was and is massively popular with otherkin since its premise is their delusion, and any people who play it likely believe themselves to be elves.
Hunter: The Reckoning
Mortals are imbued with weird powers by mysterious forces in a last-ditch effort to keep the world from circling the drain. Played according to the writing, it's Call of Cthulhu in the World of Darkness: a bunch of scared people who are going to die very horribly unless they're very cautious and paranoid. Played according to the art it's, well, the licensed video games.
Demon: The Fallen
A third of the heavenly host rebelled against God out of their love for humanity and warred against Him and His angels. The rebels lost and were cast into Hell for their trouble, minus their leader Lucifer. Their stay in Hell made them all go just the tiniest bit completely, murderously insane. After thousands of years the events of the metaplot caused the gates of the Hell that the fallen angels have been trapped in to crack open, allowing the Fallen to slip back to the world and find human hosts to inhabit to avoid falling into Hell again that, as a wonderful bonus also help them regain a bit of their lost sanity. Now the Fallen quarrel amongst themselves to figure out what to do next in the perversion of their creation that is the modern world where God and His angels are absent, as well as the dread Earthbound who were once like them but were bound to unfeeling objects instead of humans and became amoral monsters. Frequently derided for its meddling with the metaplots of other game lines like Vampire, Werewolf and Wraith, as well as its prominent Abrahamic trappings.
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Race Moderators & Storytellers
The Race Moderators is the source of all your fun and all your sorrow in a role-playing game. An adept or experienced Mod/ST will make the worlds of the RPG come to life, and present a vision that makes you feel as if you're really there. In other cases, the Mod/ST can come off as a total dick. The Mod/ST is responsible for describing the game world, playing the role of its inhabitants (NPCs and monsters) and adjudicating the results of your actions, Each moderator is in charge of a race and moderates its applications and character development.
The Race Moderators is the source of all your fun and all your sorrow in a role-playing game. An adept or experienced Mod/ST will make the worlds of the RPG come to life, and present a vision that makes you feel as if you're really there. In other cases, the Mod/ST can come off as a total dick. The Mod/ST is responsible for describing the game world, playing the role of its inhabitants (NPCs and monsters) and adjudicating the results of your actions, Each moderator is in charge of a race and moderates its applications and character development.
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Features
- Standard Jobs (Fisherman, Farmer, Mechanic)
- Unique Jobs
Hunter Job
In order to become a hunter, you must purchase a hunting rifle and a skinning knife from the stores and head to the forest, inside the forest there is a deer that runs around and in order to catch him you must track him down and shoot it, once you have killed the deer you can use the skinning the knife to remove the deer antlers, skin and meat and then sell them at the pawn shop in exchange for money.
Repairer Job
In our server each item you have in your inventory is unique, you have a description and a lot of options for each item, a repairer is capable of repairing broken items that lost their durability by using repair parts and a wrench that he may purchase at the store.
Lumberjack Job
You will need a chainsaw and a truck (each truck has different sizes of storage in their trunks), you will need to head to montgomery and cut down trees with the chainsaw and lift them to the truck trunk, after that you will head to the location that is set on the map and sell the wood for money.
Carjacker Job
One of the most fun jobs on our server, you must carry the right tools to break the window, remove the control panel, cut the wires and then connect the right wires in order to start the car, depends on the car alarm level the alarm might turn on if it was installed by a mechanic, you will need to drive the car to the location on the map and sell it.
Custom Job
This is basically a feature that allows you to roleplay whatever you want, after applying for the job you wish that is not scripted in-game you will receive a certain amount of money each paycheck basically allowing you to roleplay any job you want.
- Advanced Drug System and Inventory System
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Factions and Organisations
The Red County's Sheriff's Department and The Emergency Services are the two main government official factions that we have on the server, The Camarilla and the Infernal Court are the supernatural official factions that provide role play to supernatural characters and even to human characters.
The Red County's Sheriff's Department and The Emergency Services are the two main government official factions that we have on the server, The Camarilla and the Infernal Court are the supernatural official factions that provide role play to supernatural characters and even to human characters.
Custom Objects/Skins & Custom Mapping
- Custom Accessories (https://i.imgur.com/U4TDORr.png & i.imgur.com/V1jjTLc.png)
- Custom Skins (https://i.imgur.com/kEKs3r7.png)
- Custom Weapons (https://i.imgur.com/VEwjExu.png)
- Red County (https://cdn.discordapp.com/attachments/457153678567276544/559434506516299887/Red_County.png)
- Palomino Town (https://cdn.discordapp.com/attachments/457153678567276544/559434503521566730/Palomino.png)
- The Castle Ball Room (https://cdn.discordapp.com/attachments/457153678567276544/559434651324907521/Ball_Room.png)
- Church (https://cdn.discordapp.com/attachments/457153678567276544/559434520580063252/Church.png)
- Cavern (https://cdn.discordapp.com/attachments/457153678567276544/559434519183228960/Cavern.png)
- Star Tower Office (https://cdn.discordapp.com/attachments/457153678567276544/559434515614007336/Tower.png)
- The Castle Throne Room (https://cdn.discordapp.com/attachments/457153678567276544/559434512967270410/Throne_Room.png)
- Shaft (https://cdn.discordapp.com/attachments/457153678567276544/559434511771762728/Shaft.png)
- Sewers (https://cdn.discordapp.com/attachments/457153678567276544/559434509259374627/Sewers.png)
- Mansion Lobby (https://cdn.discordapp.com/attachments/457153678567276544/559434504406564866/Mansion_Lobby.png)
- Hidden Caves (https://imgur.com/a/6mbTl)